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Stephanie De Luna
Lead AI Product Designer · Meta Wearables
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Case Study

Navigation

Defining navigation for a form factor that didn't exist yet

Ray-Ban Meta Display introduced a heads-up display in the user's field of vision, something no consumer product had done before. Navigation was one of the first features to define how voice, display, and movement work together when information sits in your eyeball. I owned the conversation design, shaping every voice interaction flow while partnering with a visual designer to adapt their UI designs into a cohesive voice-visual experience.

A New Form Factor

A display in your eyeball changes everything

This wasn't adapting phone navigation to glasses. A display in someone's field of vision fundamentally changes the design problem. Information competes with the real world. The user is physically moving, often in traffic. Cognitive load isn't abstract, it's physical. There was no playbook, no existing patterns, no competitor to reference. Every interaction pattern had to be invented from scratch.

Voice as primary guide

Voice had to carry the navigation experience because users can't safely focus on a display while walking. The display provides context, but voice drives the action.

Real-world competition

Unlike a phone screen, a HUD shares space with the real world. Every visual element had to earn its place without distracting from what the user actually needs to see.

Collaboration
Conversation design

Owned all voice interaction flows: how directions are spoken, when to prompt, how to handle rerouting, and the timing of every utterance relative to user movement.

Visual adaptation

Took the visual designer's UI and adapted it to respond dynamically to voice states and conversation flow, defining when and how displays update during navigation.

Voice + visual integration

Defined when voice leads vs. when the display leads so users never get conflicting signals. Co-created patterns from scratch since no design system existed for a HUD.

Designing the Voice Experience

When to speak, when to stay quiet

The hardest design problem wasn't what the assistant says, it was when. Too early and the user forgets. Too late and they miss the turn. Too frequent and the voice becomes noise. I designed the timing and modality decisions for every navigation state: when voice leads, when the display takes over, and when both work together.

Navigation flow
Modality decisions
Voice leads

Simple turns

"Turn left ahead" — user doesn't need to look at anything. Voice is faster and less distracting.

Display leads

Complex intersections

Multi-way intersections where "turn left" is ambiguous. The map overlay is clearer than words.

Both together

Arrival

"You've arrived" spoken aloud while the display highlights the destination. Confirmation through both channels.

Edge Cases

Designing for what goes wrong

The happy path is straightforward. The real conversation design work is in the edge cases: what happens when the user misses a turn, when two turns are 20 meters apart, or when voice alone can't describe the road ahead. These scenarios defined the timing, modality choices, and recovery patterns for the entire feature.

Edge Case
Complex intersection
Voice alone can't describe a 5-way intersection. The display takes the lead.
Voice
"In 100 meters, you'll reach an intersection."
Display
Route highlighted ahead
Design decision
Early warning gives user time to prepare
Outcome

Shipped guided navigation on Ray-Ban Meta Display, enabling users to navigate hands-free through voice-guided directions and contextual visual cues. The voice-visual patterns established for navigation informed how other features approach the relationship between voice and display on this new form factor.